Graphics:
-They're usable. Though the "camera-view" gives atmosphere, there should be a cropped screen option for the short-sighted, such as me. I had to squint to see the flickering collectible items.
8/10
Music:
-Adds great atmosphere, well-made. I'd say it's about 50% of the atmosphere, or even 75%. Told the story better than anything else, other than the actual dialogue between the mother and the son.
10/10
Gameplay:
-Haven't seen any glitches. The collectible items for the message, the decently spaced power-ups, and the fluidity of the simple but excellent controls make this game a gem in it's type.
9/10
Gameplay Design:
-I found difficulty in the shaft connecting the green and black areas. You have to fall, then time your descent to the right to land in the booster without jumping once. Then you have to jump once at the pinnacle of the rise, and again at the pinnacle of that jump. Very difficult for me, especially with my bad eyes. Otherwise, the design was good.
-I found a few flaws, such as the self-destruct sequence/escape dialogue being triggered when you get the power-up for it. There is a power-up acquisition screen that pops up, and while it is there, the countdown timer doesn't change, but the dialogue still triggers.
-There is also the matter of being able to escape without activating the self-destruct. This would be alright, running away from the mother you know nothing of, yet should adore, except that at the end, your mother tells you something about never being able to be free from her, even if you leave her house. I don't think it meshes as well, as there is no motive, no incentive, for the robot to escape. Even if player control is maximized by allowing this level of control over escape/destruct sequence activation, the overall effect is rather surreal.
-It is possible to triple jump over the wall rather than going through the water, shooting through the yellow barrier, and jumping up through the transparent blocks in the room adjacent to the exit. Makes the whole sequence rather redundant, although your jumps must be well-timed (After the black-green shaft fiasco, I learned).
-Commendations are in order for the shortness of the game, although it comes at a price. The ending had at least three bosses, can't remember, squished into one. They were all easy, seeing as how I think they glitched on me due to terrain problems, and I only died once during the first fight. I would've liked to see more areas, more background story revealed, and more spacing of those bosses, as well as clever uses of the spacing of the power-ups between the areas, but this was obviously impossible, as the player's attention would be lost had the game been longer. Therefore, though the three-bosses with three-super powers issue is unbearable, it had to be done.
7/10
Storyline:
-It was pretty good (For anyone who "complained" about storyline, refer to any other story ever. All stories have to have a twist, and twists run short after the collective human race puts ideas through the wringer a few trillion times.) Stories are always good to me, but this one was especially well-blended with the gameplay, the differing atmospheres of the music, and the camera-view graphics.
8/10
The Twist:
K.O.L.M. I didn't realize it until the very last screen, when I had thirty seconds on the escape sequence. I realized what the funny, discolored patches were when I had once been blind. As I escaped, I saw the message, and it made me laugh. For me, it counterbalanced the melancholic overtones of the story and the betrayal in the escape-sequence. Dipping into both extremes is a plus for me.
10/10
Replay Value:
Well, pretty poor, unless if you were curious about the message, but I won't count it against the game. Some games are better off that way. Grinding the same game is difficult, even if the replay value is good.
OVERALL: 52/60, 86.7%
5/5, 9/10.
WARNING, MAY CONTAIN SPOILERS:
GRAPHICS:
Nice and sprite-y, though the final boss looks like something from Warcraft, the hornets look like something from RPG Maker, etc, etc. I can't judge graphics on a game intended to look a certain way.
10/10
MUSIC:
Good, but annoying at times. I muted it in favor of other music.
7/10
GAMEPLAY:
This is where the biggest part comes in.
The gameplay was spectacular. Even if Diablo makes this look like small crap, Diablo is way bigger in file size :) People like to complain about the difficulty, and I seriously don't see it. It took a week of on and off playing to beat the full version of the game on Funnaut. I got a free Tommy's Wand, but I didn't know how to compose, and ended up using a level 4 composition on a weapon WITH NO PREVIOUS COMPOSITIONS ON IT.
Please make that more prominent, because it can be frustrating. Other than that, I have NEVER lost any items in a melt-down of the system. The chest system is pretty good as well. You've got wooden, blue, and gold chests [From what I've seen]. Gold Chests can surpass things up to 10 levels higher than it. I had a +3 gold-background Champion Shield, and it's way superior block chance [41%, level 4], and the +30% Defense chance [sometimes defense is misspelled] made it a better choice than a shield from Chung.
Speaking of Chung, he's like Gheed, but you can select what you want. He offers THE BEST stuff in the game, because the enchantments on it DON'T USE COMPOSITION SLOTS. Buy his stuff for the superior choice.
The difficulty is alright. It's a good game in that it takes a long time to beat, unlike other games. At times, the difficulty was frustrating. When I was a noob, I couldn't beat the North Forest quest, let alone set foot in it. However, town-portalling the end zone two zones above the entrance to South Mountain in Arcuz Plains and the Valley of Rest [Final, screen before the boss] helps. Also, the caves of Gino Mountain provide four good chambers to the right for lesser level trainers, and for the daring, red slimes to the left. Overall, the game is harder in the beginning, really easy at the end.
THE FINAL BOSS:
The Double-headed [Dual-head] Giant was a massive pain to defeat. At first, you have to kill all of the enemies. Bladestorm is ideal for this. While he's running around, hit him after his club shoots lines of icicles out of it, or he does an ice AOE around him while berserked [with the ability, not the potion]. After that hit, you WILL DO NORMAL DAMAGE while he is stunned. He will resume his attacks after a while.
Second Stage:
Insanely hard. He speeds up and summons a number of level 35 poison ghosts to stop you. Use double-whirlwind to throw them off whenever possible with berserk active again. His meteor shower is nearly impossible to dodge, and it isn't worth taking the hits to stop him by attacking him a few times. Jump VERY RAPIDLY to avoid him, and don't bump against trees or the boundaries of the area, because that's death. I brought at least 20 Full Rejuvenations and 4 Large Resurrection potions to the fight, as well as Level 3 Berserk, Level 3 Holy Light, etc. Use Bladestorm on him when he's near doing the combo and you should land some good hits on him if you time it right. If you don't use axes, then you seriously suck, because the weight is nothing compared to the damage. Bladestorm is probably the best option in the final moves anyways, because you can control a whirling maelstrom of death which constantly hits elemental damage, and critical hits if you upped luck. Good luck. The balance was perfect, though quest bosses SUCK.
TIPS FOR NOOBS:
-Farm in end zones.
-Up luck and item drop %.
-Train in mentioned areas
-Up axes and +5 attributes
REPLAYABILITY:
Not intense enough to replay. More quests required. After I beat the boss, I felt relieved and stopped. I'd love to unlock the other achievements, but I'm too lazy. So far, I lack 50 gold chests [go figure, I only found 2], 10000 compositions [Not enough blessing stones, stranger], 999 combo, and the two secret ones
4/10
Make the bosses better
Okay, the game is pretty fun. I can admit that. For you pros, you can build your own little private area where you hit your head with blocks. It's strategic, it's fun, and it's slightly challenging. Until the END. The "bosses". Now, I haven't gotten far enough to actually get 100 coins, but I hope it gives you a life. The accessibility of infinite lives is apparent, but with the screen scrolling, it's nigh impossible for me to stop and just hit blocks to get lives. The end is the most frustrating game in video gaming history. Yes, I think this is harder than anything else. IWBTG is for wusses, this shit is real thing. If you make ONE MISTAKE in the block placement, you die. Simple. And because it's so hard to get more lives, make 3 mistakes to die. I don't even know how many levels there are because I can't get past this bit. Once you mess up in three lifetimes, you lose for good and start back at the beginning. And this is only level one, just bloody imagine the rest of the levels. Honestly, I don't approve of it. Maybe add more powerups in the blocks than coins and mushrooms so I can actually stop screen scrolling, or possibly get a fire flower? Stage 1-1 and I'm stuck. Just unplayable for me. I'm calling down the thunder just on the difficulty. It's absurd.
Everything else is fine. Graphics are classic, music is classic, but gameplay is just...ugh. Good concept, bad execution.
Yes, I know that practically all reviews are marked bloody useless, go ahead and do the same here. Just providing criticism. Next time, try a game where blocks fall on you. Oooh, Tetris'd is better than this. But here you can hit blocks to shatter them with your plumbers hat, so not such a bad idea, perhaps.
100 coins give you a life, yes.
About difficulty, it's not an easy game but maybe you didn't understand how to make the castle (even with no perfect) and so you think it's harder than it really is.
By the way, there is only one level. Hope you'll be brave and try again.
@ELANI:
Pointless? What you're supposed to do is run around, exploring. Your skills get easier to learn later on. It's not pointless, because there's a damn ending. Don't give up just because you messed up fighting the nightmare. He's quite beatable if you have double jump, and laughable if you have dash. Now, for my review:
GAMEPLAY:
Unique concept. The first time I played, there was an invisibility glitch. But it's fixed, and it's pretty fun. Thus far, I detect no bugs. The sliding was very annoying though, whenever you land.
8/10
MUSIC:
It's a loop. Sounds nice at first, but I turn up some music and mute the game music later. If it was REALLY good, I wouldn't have tired of it.
6/10
GRAPHICS:
Can't complain. You design it to be what it is.
9/10
PLOTLINE:
God, the storyline SUCKED. But even you said it yourself, it was more of an excuse for the unique gameplay. I never really pay attention unless if it;s a serious RPG.
7/10
REPLAY VALUE:
Twice. I did it the first time without being logged in, It's fun to review how you did.
7/10
OVERALL VALUE:
74%
WAAH! My level 13 account on Newgrounds vanished!?
THIS IS A REVIEW BY ME:
Graphics: N/A/10
======================
Well, I know that the whole damn game is supposed to be black and white, and very rough cut. It's graphics are NOT meant to be the greatest of all time. Time to advertise that thing which was a cross between DOA and Final Fantasy. DOA=Dead or Alive by the way. I can't actually rate this because it was meant to be basic. Nice thing with the awards though.
=======================
Sound: 4/10
=======================
That music in the background is incredibly annoying. I have heard it, and I have muted it after playing halfway through, getting through the second deja vu room, and generally beating the game quickly because I beat it on a different computer.
I know you're trying to put on some background to the game, but please...
=======================
Actionscripting: 10/10
=======================
Here is where you earn your damn stripes and stars. It is well coded all around, mostly. More I cannot say.
=======================
Secrets:10/10
=======================
The PDA you can get in the beginning helps a LOT. Curse the secret newspaper rolls! And all the secrecy. Try making secrets like the ones in Shift 2...Those were truly interesting and amusing. Seriously man, Mel Gibson? What kinda secret character is HE!? Try something cool...And yeah, I know who the secret character is, as will everybody else.
=======================
Gameplay: 8/10
=======================
Smooth gameplay on my computer. Good control set, but I'd advise putting the controls in your comments like R and P for the dumb asses who can't figure out that there's a restart button and a pause button. This is only possible if they don't have any wit at all, haven't played any Flash games in their entire lifetime or Shift 1-2, or are fucking around.
=======================
Replay Value: 1/10
=======================
Okay, this is actually a 10/10. It can be played so much, you'd die of exhaustion playing the whole thing through. The problem is, people like doing things. The story isn't really made out or explained in the beginning, so according to the average Newgrounder, it doesn't have a story. People, work to find the story man. You know what Shift 1 and 2 had right? A man and a woman. This one's a kid. Read the newspapers. But this is too hard for the average gamer. They either want tits, or an easy to play[This IS easy to play], simple role playing game oriented game, like Final Fantasy. After they start thinking it's awesome, they want to explore the secrets, instead of having to in order to discover a storyline.
==============================
OVERALL: 9/10
==============================
I'm a flexible gamer. I judge games accordingly. The only game that gets a 9.9 is one that appeals to everyone, ranging in scales of intelligence or taste. Basically, a game that is playable and fun for puzzle, strategy, action, and other sorts of game lovers for people of any intelligence. There is no game that gets a 10, unless if it's about Tom's beard...or Newgrounds. ^^ Peace.
===============================
-DEATHXTREMEX, LOST PERSON, PLEASE FIND, REWARD $0.
That guy usually says fuck doesn't he? It makes a lotta sense, and the graphics were good as usual. storyline, lol. plastic gear does not make up for real armor*it really doesnt*. anyways, a 10 on this for mostly everything/ but the storyline wasnt too great.....any ideas? anyways, the idea is very clear. great job.
I know that everything was DELIBRATELY done like that. I couln't believe my eyes when all this random stuff that somehow happened to be funny, like Misteroo and Haze talking. Also, random Im's saying stuff about how 50/\/\30l/l3 sux. A completely messed up, randomness, LOL!!!!
Violence of the blood looked cool. maybe add a minigame here and there, perfect humor, the graphics of some things were awesome, i wondered if u borrowed any of this stuff. overall, i cant think of much
nice. the graphics were ok. good style, none to improve on. maybe a whole bunch of song for people who like diffrent styles. no violence. and 100+ questions for clicking. who doesnt say thats not 10 interactivity? 10 humor for the ARSE ON IST! HAHAHAHAHAHAHHAHAHAHAHAHHAH
the graphics were ok, but could be improved. it was hillarious. also, the sound was hard to hear, but audible. very quiet though. numbers as violence, s.o not much. a play button and quality buttons for interactivity. its a parody about runescape, and pretty acurate. alo. the game is incredibly boring. ive made a level 61 and learned that its incredibly boring because once u do everything in a few seconds, u resort to being a member. therefore, andrew gower attempts to make a money pit. he simply makes a tiny free world and adds 298318909840810870324381203461 287238467216854128934788723756 9238647587923459078324 more features for members. s'o thats basically trying to get rich......also bad graphics are because they have the hugest world ever, a system of features, and a million characters to fit on there. but its still a terrible game. for the rs freaks out there, some people dont feel like being a member. itse my honest opinion. understand it. but anyways, great movie. i know you cant improve it, but things u can work on (though u even cant, thanks to viruses)are some graphics, and way louder sound.
+++++PROS+++++
Top notch graphics.
Hood didnt sound girly though...
Much more violence than the original one....
I have dry humor, though other people have diffrent views.
Overall Pro:MUCH BETTER THAN: AND THEY LIVED HAPPILY EVER AFTER ALL. I was sick of seeing 1000 of them. Wondering when the bad guys would win some day. Also, the hunter is DEAD! The wolf lives. Take the hint at the end.
+++++CONS+++++
Could improve sound a bit, but not too much.....
Add something to do while doing the preloader.
Compress the file. It takes forever to load.
I understood this was a serious flash.
Overall cons: Not much to say.
All 21 flash Reviews
Rated 4.5 / 5 stars January 9, 2011
Very entertaining game
Graphics:
-They're usable. Though the "camera-view" gives atmosphere, there should be a cropped screen option for the short-sighted, such as me. I had to squint to see the flickering collectible items.
8/10
Music:
-Adds great atmosphere, well-made. I'd say it's about 50% of the atmosphere, or even 75%. Told the story better than anything else, other than the actual dialogue between the mother and the son.
10/10
Gameplay:
-Haven't seen any glitches. The collectible items for the message, the decently spaced power-ups, and the fluidity of the simple but excellent controls make this game a gem in it's type.
9/10
Gameplay Design:
-I found difficulty in the shaft connecting the green and black areas. You have to fall, then time your descent to the right to land in the booster without jumping once. Then you have to jump once at the pinnacle of the rise, and again at the pinnacle of that jump. Very difficult for me, especially with my bad eyes. Otherwise, the design was good.
-I found a few flaws, such as the self-destruct sequence/escape dialogue being triggered when you get the power-up for it. There is a power-up acquisition screen that pops up, and while it is there, the countdown timer doesn't change, but the dialogue still triggers.
-There is also the matter of being able to escape without activating the self-destruct. This would be alright, running away from the mother you know nothing of, yet should adore, except that at the end, your mother tells you something about never being able to be free from her, even if you leave her house. I don't think it meshes as well, as there is no motive, no incentive, for the robot to escape. Even if player control is maximized by allowing this level of control over escape/destruct sequence activation, the overall effect is rather surreal.
-It is possible to triple jump over the wall rather than going through the water, shooting through the yellow barrier, and jumping up through the transparent blocks in the room adjacent to the exit. Makes the whole sequence rather redundant, although your jumps must be well-timed (After the black-green shaft fiasco, I learned).
-Commendations are in order for the shortness of the game, although it comes at a price. The ending had at least three bosses, can't remember, squished into one. They were all easy, seeing as how I think they glitched on me due to terrain problems, and I only died once during the first fight. I would've liked to see more areas, more background story revealed, and more spacing of those bosses, as well as clever uses of the spacing of the power-ups between the areas, but this was obviously impossible, as the player's attention would be lost had the game been longer. Therefore, though the three-bosses with three-super powers issue is unbearable, it had to be done.
7/10
Storyline:
-It was pretty good (For anyone who "complained" about storyline, refer to any other story ever. All stories have to have a twist, and twists run short after the collective human race puts ideas through the wringer a few trillion times.) Stories are always good to me, but this one was especially well-blended with the gameplay, the differing atmospheres of the music, and the camera-view graphics.
8/10
The Twist:
K.O.L.M. I didn't realize it until the very last screen, when I had thirty seconds on the escape sequence. I realized what the funny, discolored patches were when I had once been blind. As I escaped, I saw the message, and it made me laugh. For me, it counterbalanced the melancholic overtones of the story and the betrayal in the escape-sequence. Dipping into both extremes is a plus for me.
10/10
Replay Value:
Well, pretty poor, unless if you were curious about the message, but I won't count it against the game. Some games are better off that way. Grinding the same game is difficult, even if the replay value is good.
OVERALL: 52/60, 86.7%
Rated 4.5 / 5 stars March 28, 2010
A Great Game that can Improve
5/5, 9/10.
WARNING, MAY CONTAIN SPOILERS:
GRAPHICS:
Nice and sprite-y, though the final boss looks like something from Warcraft, the hornets look like something from RPG Maker, etc, etc. I can't judge graphics on a game intended to look a certain way.
10/10
MUSIC:
Good, but annoying at times. I muted it in favor of other music.
7/10
GAMEPLAY:
This is where the biggest part comes in.
The gameplay was spectacular. Even if Diablo makes this look like small crap, Diablo is way bigger in file size :) People like to complain about the difficulty, and I seriously don't see it. It took a week of on and off playing to beat the full version of the game on Funnaut. I got a free Tommy's Wand, but I didn't know how to compose, and ended up using a level 4 composition on a weapon WITH NO PREVIOUS COMPOSITIONS ON IT.
Please make that more prominent, because it can be frustrating. Other than that, I have NEVER lost any items in a melt-down of the system. The chest system is pretty good as well. You've got wooden, blue, and gold chests [From what I've seen]. Gold Chests can surpass things up to 10 levels higher than it. I had a +3 gold-background Champion Shield, and it's way superior block chance [41%, level 4], and the +30% Defense chance [sometimes defense is misspelled] made it a better choice than a shield from Chung.
Speaking of Chung, he's like Gheed, but you can select what you want. He offers THE BEST stuff in the game, because the enchantments on it DON'T USE COMPOSITION SLOTS. Buy his stuff for the superior choice.
The difficulty is alright. It's a good game in that it takes a long time to beat, unlike other games. At times, the difficulty was frustrating. When I was a noob, I couldn't beat the North Forest quest, let alone set foot in it. However, town-portalling the end zone two zones above the entrance to South Mountain in Arcuz Plains and the Valley of Rest [Final, screen before the boss] helps. Also, the caves of Gino Mountain provide four good chambers to the right for lesser level trainers, and for the daring, red slimes to the left. Overall, the game is harder in the beginning, really easy at the end.
THE FINAL BOSS:
The Double-headed [Dual-head] Giant was a massive pain to defeat. At first, you have to kill all of the enemies. Bladestorm is ideal for this. While he's running around, hit him after his club shoots lines of icicles out of it, or he does an ice AOE around him while berserked [with the ability, not the potion]. After that hit, you WILL DO NORMAL DAMAGE while he is stunned. He will resume his attacks after a while.
Second Stage:
Insanely hard. He speeds up and summons a number of level 35 poison ghosts to stop you. Use double-whirlwind to throw them off whenever possible with berserk active again. His meteor shower is nearly impossible to dodge, and it isn't worth taking the hits to stop him by attacking him a few times. Jump VERY RAPIDLY to avoid him, and don't bump against trees or the boundaries of the area, because that's death. I brought at least 20 Full Rejuvenations and 4 Large Resurrection potions to the fight, as well as Level 3 Berserk, Level 3 Holy Light, etc. Use Bladestorm on him when he's near doing the combo and you should land some good hits on him if you time it right. If you don't use axes, then you seriously suck, because the weight is nothing compared to the damage. Bladestorm is probably the best option in the final moves anyways, because you can control a whirling maelstrom of death which constantly hits elemental damage, and critical hits if you upped luck. Good luck. The balance was perfect, though quest bosses SUCK.
TIPS FOR NOOBS:
-Farm in end zones.
-Up luck and item drop %.
-Train in mentioned areas
-Up axes and +5 attributes
REPLAYABILITY:
Not intense enough to replay. More quests required. After I beat the boss, I felt relieved and stopped. I'd love to unlock the other achievements, but I'm too lazy. So far, I lack 50 gold chests [go figure, I only found 2], 10000 compositions [Not enough blessing stones, stranger], 999 combo, and the two secret ones
4/10
Make the bosses better
Rated 2.5 / 5 stars January 10, 2010
Honestly...
Okay, the game is pretty fun. I can admit that. For you pros, you can build your own little private area where you hit your head with blocks. It's strategic, it's fun, and it's slightly challenging. Until the END. The "bosses". Now, I haven't gotten far enough to actually get 100 coins, but I hope it gives you a life. The accessibility of infinite lives is apparent, but with the screen scrolling, it's nigh impossible for me to stop and just hit blocks to get lives. The end is the most frustrating game in video gaming history. Yes, I think this is harder than anything else. IWBTG is for wusses, this shit is real thing. If you make ONE MISTAKE in the block placement, you die. Simple. And because it's so hard to get more lives, make 3 mistakes to die. I don't even know how many levels there are because I can't get past this bit. Once you mess up in three lifetimes, you lose for good and start back at the beginning. And this is only level one, just bloody imagine the rest of the levels. Honestly, I don't approve of it. Maybe add more powerups in the blocks than coins and mushrooms so I can actually stop screen scrolling, or possibly get a fire flower? Stage 1-1 and I'm stuck. Just unplayable for me. I'm calling down the thunder just on the difficulty. It's absurd.
Everything else is fine. Graphics are classic, music is classic, but gameplay is just...ugh. Good concept, bad execution.
Yes, I know that practically all reviews are marked bloody useless, go ahead and do the same here. Just providing criticism. Next time, try a game where blocks fall on you. Oooh, Tetris'd is better than this. But here you can hit blocks to shatter them with your plumbers hat, so not such a bad idea, perhaps.
100 coins give you a life, yes.
About difficulty, it's not an easy game but maybe you didn't understand how to make the castle (even with no perfect) and so you think it's harder than it really is.
By the way, there is only one level. Hope you'll be brave and try again.
Rated 3.5 / 5 stars December 9, 2009
REVIEW
@ELANI:
Pointless? What you're supposed to do is run around, exploring. Your skills get easier to learn later on. It's not pointless, because there's a damn ending. Don't give up just because you messed up fighting the nightmare. He's quite beatable if you have double jump, and laughable if you have dash. Now, for my review:
GAMEPLAY:
Unique concept. The first time I played, there was an invisibility glitch. But it's fixed, and it's pretty fun. Thus far, I detect no bugs. The sliding was very annoying though, whenever you land.
8/10
MUSIC:
It's a loop. Sounds nice at first, but I turn up some music and mute the game music later. If it was REALLY good, I wouldn't have tired of it.
6/10
GRAPHICS:
Can't complain. You design it to be what it is.
9/10
PLOTLINE:
God, the storyline SUCKED. But even you said it yourself, it was more of an excuse for the unique gameplay. I never really pay attention unless if it;s a serious RPG.
7/10
REPLAY VALUE:
Twice. I did it the first time without being logged in, It's fun to review how you did.
7/10
OVERALL VALUE:
74%
Rated 4.5 / 5 stars July 24, 2008
WAAH! My level 13 account on Newgrounds vanished!?
THIS IS A REVIEW BY ME:
Graphics: N/A/10
======================
Well, I know that the whole damn game is supposed to be black and white, and very rough cut. It's graphics are NOT meant to be the greatest of all time. Time to advertise that thing which was a cross between DOA and Final Fantasy. DOA=Dead or Alive by the way. I can't actually rate this because it was meant to be basic. Nice thing with the awards though.
=======================
Sound: 4/10
=======================
That music in the background is incredibly annoying. I have heard it, and I have muted it after playing halfway through, getting through the second deja vu room, and generally beating the game quickly because I beat it on a different computer.
I know you're trying to put on some background to the game, but please...
=======================
Actionscripting: 10/10
=======================
Here is where you earn your damn stripes and stars. It is well coded all around, mostly. More I cannot say.
=======================
Secrets:10/10
=======================
The PDA you can get in the beginning helps a LOT. Curse the secret newspaper rolls! And all the secrecy. Try making secrets like the ones in Shift 2...Those were truly interesting and amusing. Seriously man, Mel Gibson? What kinda secret character is HE!? Try something cool...And yeah, I know who the secret character is, as will everybody else.
=======================
Gameplay: 8/10
=======================
Smooth gameplay on my computer. Good control set, but I'd advise putting the controls in your comments like R and P for the dumb asses who can't figure out that there's a restart button and a pause button. This is only possible if they don't have any wit at all, haven't played any Flash games in their entire lifetime or Shift 1-2, or are fucking around.
=======================
Replay Value: 1/10
=======================
Okay, this is actually a 10/10. It can be played so much, you'd die of exhaustion playing the whole thing through. The problem is, people like doing things. The story isn't really made out or explained in the beginning, so according to the average Newgrounder, it doesn't have a story. People, work to find the story man. You know what Shift 1 and 2 had right? A man and a woman. This one's a kid. Read the newspapers. But this is too hard for the average gamer. They either want tits, or an easy to play[This IS easy to play], simple role playing game oriented game, like Final Fantasy. After they start thinking it's awesome, they want to explore the secrets, instead of having to in order to discover a storyline.
==============================
OVERALL: 9/10
==============================
I'm a flexible gamer. I judge games accordingly. The only game that gets a 9.9 is one that appeals to everyone, ranging in scales of intelligence or taste. Basically, a game that is playable and fun for puzzle, strategy, action, and other sorts of game lovers for people of any intelligence. There is no game that gets a 10, unless if it's about Tom's beard...or Newgrounds. ^^ Peace.
===============================
-DEATHXTREMEX, LOST PERSON, PLEASE FIND, REWARD $0.
Rated 5 / 5 stars October 18, 2007
my review
That guy usually says fuck doesn't he? It makes a lotta sense, and the graphics were good as usual. storyline, lol. plastic gear does not make up for real armor*it really doesnt*. anyways, a 10 on this for mostly everything/ but the storyline wasnt too great.....any ideas? anyways, the idea is very clear. great job.
Rated 5 / 5 stars April 10, 2007
LOL!
I know that everything was DELIBRATELY done like that. I couln't believe my eyes when all this random stuff that somehow happened to be funny, like Misteroo and Haze talking. Also, random Im's saying stuff about how 50/\/\30l/l3 sux. A completely messed up, randomness, LOL!!!!
Violence of the blood looked cool. maybe add a minigame here and there, perfect humor, the graphics of some things were awesome, i wondered if u borrowed any of this stuff. overall, i cant think of much
Rated 5 / 5 stars March 3, 2007
awesome
nice. the graphics were ok. good style, none to improve on. maybe a whole bunch of song for people who like diffrent styles. no violence. and 100+ questions for clicking. who doesnt say thats not 10 interactivity? 10 humor for the ARSE ON IST! HAHAHAHAHAHAHHAHAHAHAHAHHAH
Rated 4.5 / 5 stars February 26, 2007
pretty good
the graphics were ok, but could be improved. it was hillarious. also, the sound was hard to hear, but audible. very quiet though. numbers as violence, s.o not much. a play button and quality buttons for interactivity. its a parody about runescape, and pretty acurate. alo. the game is incredibly boring. ive made a level 61 and learned that its incredibly boring because once u do everything in a few seconds, u resort to being a member. therefore, andrew gower attempts to make a money pit. he simply makes a tiny free world and adds 298318909840810870324381203461 287238467216854128934788723756 9238647587923459078324 more features for members. s'o thats basically trying to get rich......also bad graphics are because they have the hugest world ever, a system of features, and a million characters to fit on there. but its still a terrible game. for the rs freaks out there, some people dont feel like being a member. itse my honest opinion. understand it. but anyways, great movie. i know you cant improve it, but things u can work on (though u even cant, thanks to viruses)are some graphics, and way louder sound.
Rated 4.5 / 5 stars February 16, 2007
Rating
+++++PROS+++++
Top notch graphics.
Hood didnt sound girly though...
Much more violence than the original one....
I have dry humor, though other people have diffrent views.
Overall Pro:MUCH BETTER THAN: AND THEY LIVED HAPPILY EVER AFTER ALL. I was sick of seeing 1000 of them. Wondering when the bad guys would win some day. Also, the hunter is DEAD! The wolf lives. Take the hint at the end.
+++++CONS+++++
Could improve sound a bit, but not too much.....
Add something to do while doing the preloader.
Compress the file. It takes forever to load.
I understood this was a serious flash.
Overall cons: Not much to say.
By: DEATHXTREMEX